Summer Internship - Flooding 360 Video

During 2020 I embarked on a short internship as a 3D Artist and Digital Designer. I worked on a flooding app where my responsibilities included storyboarding, 3D modelling, texturing, and video editing. I used a variety of tools including Procreate, Blender, Substance Painter, Premiere Pro and Unity. This was my first time making assets for a game engine and I learned a lot about asset optimisation and packaging assets for use in Unity.

Being only a few months (including all of the project discovery) this was a very short project to be a part of which meant lots of things were rushed and or couldn’t be as polished as we would’ve liked.

The character models we used for the project were created using a now discontinued piece of software called Adobe Fuse. This allowed you to create custom characters using a set of presets which you could blend together to get unique results. There were some limitations to this including the fact that you were tied into some specific clothing as the software didn’t play well with custom cloth and it was difficult to get realistic models of children and young people.

The benefit of the software was that it saved a lot of time on character models and allowed us to get something that was still custom and fitted the clients needs. It also directly integrated with a library of animations called Mixamo which is where we got most of the animations from.

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